1. Game Background
1.1 World Setting
The story of Snow Bros. 2: With New Elves takes place in a fairy-tale kingdom corrupted by an evil force. Three brand-new elvesâreplacing the original Snow Bros. Tom and Nickâembark on a journey through six worlds, defeating the BOSS at the end of each land to ultimately rescue the kidnapped princess.
Unlike the original Snow Bros. (1990), where all characters were pure white snowmen, the three new elves in the sequel each have unique visual designs and exclusive abilities. They are no longer "snowmen who throw snowballs"âthey are "elves with distinct throwing styles and combat rhythms." The six themed worldsâfrom lush forests to lava-filled volcanoes, from underwater palaces to cloud-top castlesâeach feature unique enemy lineups and trap configurations.
1.2 Development History
Snow Bros. 2 was released on arcade machines by Toaplan in April 1994, under the newly established sub-brand Hanafram. It was one of the last arcade titles in Toaplan's historyâthe company declared bankruptcy in March 1994, just one month before the game's release. A game completed and launched just before its developer went underâthis backdrop lends Snow Bros. 2 a lingering sense of melancholy.
The game was developed by Toaplan's rookie teamâproducer Junya Inoue later recalled that the core members were newcomers who had just joined the company. The soundtrack was composed by RyĆ«ichi Yabuki (uncredited). The game was first publicly showcased at the 1994 AOU show under the Japanese title "Otenki Paradise: Snow Bros. 2."
Due to Toaplan's collapse, the arcade board production run for Snow Bros. 2 was extremely limitedâmaking it a relatively scarce title in the arcade collecting market. In April 2018, City Connection released a soundtrack album in Japan that combined the original music from both Snow Bros. and Snow Bros. 2.
The game's copyright ownership has a complex historyâit is currently held by Tatsujin (founded in 2017 by former Toaplan member Masahiro Yuge, and part of the Embracer Group since 2022). In October 2024, CRT Games released the remake Snow Bros. 2 Special on PC and Nintendo Switch. In November of the same year, the third installment in the series, Snow Bros. Wonderland, developed by Tatsujin and published by Clear River Games, launched on PS4/PS5/Switch. An arcade game that quietly died in 1994 received two new titles thirty years laterâa miracle of revival.
2. Character Introduction
The three new elves in the sequel each have their own exclusive attack methodsâa stark contrast to the perfectly symmetrical design of the original two brothers.
Nick â Snowball Thrower
| Attribute | Rating |
|---|---|
| Attack Power | â â â ââ |
| Attack Range | â â â â â |
| Speed | â â â ââ |
| Difficulty | â â âââ |
- Ability: Classic snowball throwingâthe same standard attack as the original. Wrap enemies in layers of snow until they become a complete snowballâthen kick the snowball to crush everything in its path.
- Overall Assessment: The character closest to the original experience. If you've played the original Snow Bros., Nick is your instinctive choiceâhe has no new tricks, but the classic "wrap â kick â crush" loop remains addictive.
Bobby â Lightning Elf
| Attribute | Rating |
|---|---|
| Attack Power | â â â â â |
| Attack Range | â â â ââ |
| Speed | â â â â â |
| Difficulty | â â â ââ |
- Ability: Lightning throwâa fast, piercing attack. Lightning can penetrate multiple enemies without needing to "wrap" themâdealing direct damage. However, his "wrap" speed is slower than Nick'sârequiring more hits to defeat a single enemy.
- Overall Assessment: A speed-type character. Bobby's lightning is ideal for dealing with densely packed groups of enemiesâa single bolt can pierce an entire row. But in single-screen levels where you need to "wrap and kick to clear," his slower wrap speed is a clear disadvantage.
Roy â Water Ball Elf
| Attribute | Rating |
|---|---|
| Attack Power | â â â ââ |
| Attack Range | â â â â â |
| Speed | â â âââ |
| Difficulty | â â â â â |
- Ability: Water ball throwâan area-of-effect attack. When the water ball hits an enemy, it splashes outwardâcovering multiple nearby enemies. However, his throwing speed is the slowestâmeaning you need more precise timing to compensate for the slower fire rate.
- Overall Assessment: A control-type character. Roy's water ball splash is most valuable in scenarios with densely packed enemiesâone well-aimed shot can hit the densest area, and the splash damage clears the remaining enemies around it.
3. Controls and Core Mechanics
3.1 Basic Controls
| Button | Action | Description |
|---|---|---|
| A Button | Throw | Throws snowball/lightning/water ball forward (depending on character) |
| B Button | Jump | Can jump on platforms or over enemies' heads |
| Joystick ââââ | Move + Aim | 8-directional movement and aiming |
3.2 Core Mechanic: Wrap â Kick â Crush
This is the signature three-stage combat flow of the Snow Bros. series:
- Wrap Stage: Hit the same enemy repeatedly with snowballs; each hit adds a layer of snow. Once fully covered, the enemy becomes a complete snowballâunable to move or attack.
- Kick Stage: Approach the fully wrapped snowball and touch itâthe snowball is kicked out, flying in a straight line toward one end of the screen.
- Crush Stage: The flying snowball mercilessly crushes all enemies in its pathâclearing an entire line in one go. The snowball bounces off wallsâcrushing repeatedly until it finally breaks.
Partially wrapped enemies are temporarily frozen but cannot be kickedâif you don't follow up with more attacks, they will shake off the snow and resume moving.
3.3 EXTRA Letter Collection
Defeated enemies drop flashing letter orbsâcollect all six letters of "EXTRA" to earn an extra life and immediately skip the current level. The drop order of the letters is fixedâamong advanced players, controlling letter drops to plan "when to trigger EXTRA" is a core strategy.
4. Level Progression and BOSS Strategies
Six worlds, each containing multiple single-screen levels, with a BOSS battle at the end.
4.1 World 1: Green Forest
| Item | Content |
|---|---|
| Setting | A sun-dappled fairy-tale forest. Platforms in the canopy and grassy ground form a two-tier combat space. Enemies are mainly mushroom monsters and tree spiritsâslow-moving with simple attack patterns. |
| BOSS | A giant man-eating flowerâemerges from underground and devours enemies in its path to restore health. |
| Strategy | A tutorial world. Mushroom monsters are ideal targets for learning the "wrap â kick â crush" loopâthey're slow, large, and easy to hit. The BOSS's weakness is its open-mouth animation when devouring enemiesâattack the open petals from the side with snowballs. |
4.2 World 2: Lava Volcano
| Item | Content |
|---|---|
| Setting | Flowing lava rivers and floating magma rocks form a dangerous ground. Falling into lava means instant death. Fire bats swoop down from the air. |
| BOSS | A fire dragonârises from the magma, spewing fireballs and lava projectiles. |
| Strategy | Don't stay on the ground layer for more than 3 secondsâlava river damage is continuous. Fire bat dive patterns are fixedâobserve twice and you'll memorize them all. The BOSS's fire breath can be perfectly dodged when you stand directly beneath it (fireballs scatter to the sides, not straight down). |
4.3 World 3: Underwater Palace
| Item | Content |
|---|---|
| Setting | A coral palace in the deep sea. Characters' jump height increases in semi-waterâmaking aerial movement easier but harder to control precisely. |
| BOSS | A giant octopusâuses eight tentacles to cover a large attack area. |
| Strategy | The higher jump in water is a double-edged swordâyou can jump higher and dodge farther, but landing positions are less precise. The octopus's tentacle attacks alternateâfour tentacles at a timeâthe gap between left and right groups is your only window to attack its head. |
4.4 World 4: Cloud Castle
| Item | Content |
|---|---|
| Setting | Cotton-candy-like clouds cover most of the ground. Some clouds can be penetrated (you fall through when stepping on them)âdistinguishing solid platforms from "trap clouds" is the core challenge of this level. |
| BOSS | A storm giantâsummons lightning and whirlwinds to toss the player. |
| Strategy | Test platform reliabilityâon each new platform, take a single step and observe its reaction. The BOSS's lightning leaves an electrified residue on the ground for about 2 secondsâstanding on it causes continuous electric damage. Whirlwinds have a visual telegraph about 1 second before they form (an air ring appears around the giant's body)âmove to the screen edge as soon as you see it. |
4.5 World 5: Candy Land
| Item | Content |
|---|---|
| Setting | Lollipop trees, chocolate rivers, and cake platforms. Looks sweetâbut it's actually the deadliest level in the game. The chocolate river slowly sucks and drags characters down like quicksand. |
| BOSS | A candy wizardâtemporarily turns platforms into candy and eats themâeaten platforms disappear forever! |
| Strategy | This BOSS's mechanic is the cruelest in Snow Bros. 2âthe candy wizard periodically turns the platform you're standing on into candy and eats itâif he eats all platforms this wayâyou have nowhere to standâdeath. Your tactic must shift from "attrition" to "blitz"âkill him before he eats all platforms. Nick's (snowball) fast wrapping is most effective in this battle. |
4.6 World 6: Dark Castle â Final Battle
| Item | Content |
|---|---|
| Setting | The final dark castle where the princess is held. Gothic stone walls and floating ghosts create a oppressive atmosphere. The last world has no regular enemiesâonly a long corridor leading to the throne roomâthen the final BOSS. |
| BOSS | Dark Kingâthe hardest final BOSS in the game. Three-phase battle: Phase 1 summons ghost versions of the previous five worlds' BOSSes (appearing randomly and executing simplified versions of their original attack patterns); Phase 2 transforms into a massive shadow formâfull-screen dark bullet hell; Phase 3 shrinks into an extremely fast teleporting formâthe attack window is only about 1 second of recovery after his moves. |
| Strategy | Phase 1's goal is not to kill the ghostsâit's to dodgeâghosts automatically disappear and switch to the next every 8 seconds. Phase 2âthe shadow bullet gaps are fixedâstand at the center-left of the arenaâbullets will fly past on both sides without hitting you. Phase 3âBobby's (lightning) piercing speed is most valuable hereâlightning can hit him immediately wherever he teleports on screenâsaving the time needed to move to him. |
5. Tips and Advanced Strategies
5.1 Basic Survival Tips
- Don't focus on just one enemy: The biggest mistake beginners make is concentrating entirely on wrapping one enemyâwhile ignoring others flooding in from other directions. Keep peripheral vision on the whole field while wrappingâif a closer threat appears, switch to it mid-wrap, then return to finish the wrap later.
- Kicked snowballs are your best crowd-clearing tool: A kicked snowball can crush every enemy in its lineâclearing half the platform in one go. Prioritize rows with densely packed enemies as the kick directionâlet the snowball pass through as many enemies as possible.
- Don't eat EXTRA letters carelessly: Collecting EXTRA immediately skips the current levelâif you've already cleared most of the level (only one or two enemies left), skipping means you waste the level's score. In high-score play, controlling when to pick up letter orbs is a core strategy.
- Use the right character for the right world: Nick (snowball)âbest for wide, open single screens (Green Forest, Lava Volcano). Bobby (lightning)âbest for densely packed enemy groups (Underwater Palace, Final Castle). Roy (water ball)âbest for scenes with large clusters of enemies (Candy Land, some volcano areas).
5.2 Advanced Trivia
- Toaplan's Last Title: In April 1994âone month after the arcade release of Snow Bros. 2âToaplan declared bankruptcy. The company that produced shooting classics like Tiger Heli, Flying Shark, and Zero Wing ended its history with a fairy-tale-style platformer.
- A Rookie Team's Debut: Junya Inoue recalled that the core development members were newcomers who had just joined Toaplan. A game led by rookies became the final title of a legendary companyâa bittersweet and admirable footnote in game development history.
- The Double Revival of 2024: After thirty years of silence, Snow Bros. 2 received both a remake (Snow Bros. 2 Special) and a brand-new third installment (Snow Bros. Wonderland) in 2024. From Toaplan's collapse to Tatsujin's revivalâthis is a heartwarming story about how a game IP can remain immortal through the currents of time.
6. Anecdotes and Arcade Legends
6.1 Toaplan â The Least Toaplan-like Title from a Shooting Game Giant
Toaplan's name is synonymous with "bullet hell" in the minds of arcade fansâTiger Heli, Flying Shark, Zero Wing, Daisenpu, Tatsujinâthis company almost defined the vertical scrolling shooter genre from the late 1980s to the early 1990s. The Snow Bros. seriesâa cute, colorful, kid-friendly platformerâis the most incongruous entry in Toaplan's catalog. The decision to make a sequel to Snow Bros. was a deliberate "style experiment" within Toaplanâproving they weren't just a shooting game company. Sadly, they never got the chance to run a third experiment.
6.2 Snow Bros. 2 Special â The Magic of 2024
CRT Games' Snow Bros. 2 Special (October 2024, PC/Switch) is more than just an HD port of the originalâit adds new levels, new characters, and a multiplayer versus mode. While most 1994 arcade game remakes offer just "a filter and you're done," Snow Bros. 2 Special chose the true "remake" path. It's the highest tribute to a game that failed commercially thirty years agoâit wasn't buried, but placed in a time capsule, waiting for someone willing to reopen it.
6.3 EXTRA â The Simplest Word, the Deepest Strategy
"EXTRA"âsix lettersâthis seemingly harmless collection mechanic has evolved into a profound strategic game in high-level play. Deliberately not picking up a letter to delay triggering EXTRAâachieving two consecutive EXTRA triggers to skip two levels (instead of one)âoptimizing the trade-off between score and skipping. A simple "collect EXTRA for an extra life" mechanic from 1994 has been refined into a deep mathematical game through thirty years of player community research. That's the charm of arcade gamesâthe simplest rules, the most unpredictable depth.
6.4 Tatsujin Under the Embracer Group
In 2022, Tatsujin (the copyright holder of Toaplan's legacy) was acquired by the Embracer Groupâbringing Toaplan classics like Snow Bros., Tiger Heli, and Zero Wing into the vast catalog of the Swedish gaming giant. The two new Snow Bros. titles in 2024 are the first product validation of this acquisitionâfrom Toaplan's collapse to Tatsujin's revival to Embracer's integrationâthis IP has crossed three countries, four companies, and a global gaming industry acquisition wave in thirty years. That it survives to this dayâis itself a more incredible existence than any world in the game.















