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Snow Bros. 2: With New Elves

Snow Bros. 2: With New Elves

Play Snow Bros. 2: With New Elves for free in your browser without logging in. Use each character's unique projectile abilities and jumps to clear single-screen platform levels.

Emulator
Arcade
Categories
Players
4
Language
English
Year
1994
Developer
Hanafram

About Arcade Games: Snow Bros. 2: With New Elves

Snow Bros. 2: With New Elves is a four-player cooperative platform arcade game released by Hanafram in 1994, featuring four characters with distinct abilities.

1. Game Background

1.1 World Setting

The story of Snow Bros. 2: With New Elves takes place in a fairy-tale kingdom corrupted by an evil force. Three brand-new elves—replacing the original Snow Bros. Tom and Nick—embark on a journey through six worlds, defeating the BOSS at the end of each land to ultimately rescue the kidnapped princess.

Unlike the original Snow Bros. (1990), where all characters were pure white snowmen, the three new elves in the sequel each have unique visual designs and exclusive abilities. They are no longer "snowmen who throw snowballs"—they are "elves with distinct throwing styles and combat rhythms." The six themed worlds—from lush forests to lava-filled volcanoes, from underwater palaces to cloud-top castles—each feature unique enemy lineups and trap configurations.

1.2 Development History

Snow Bros. 2 was released on arcade machines by Toaplan in April 1994, under the newly established sub-brand Hanafram. It was one of the last arcade titles in Toaplan's history—the company declared bankruptcy in March 1994, just one month before the game's release. A game completed and launched just before its developer went under—this backdrop lends Snow Bros. 2 a lingering sense of melancholy.

The game was developed by Toaplan's rookie team—producer Junya Inoue later recalled that the core members were newcomers who had just joined the company. The soundtrack was composed by RyĆ«ichi Yabuki (uncredited). The game was first publicly showcased at the 1994 AOU show under the Japanese title "Otenki Paradise: Snow Bros. 2."

Due to Toaplan's collapse, the arcade board production run for Snow Bros. 2 was extremely limited—making it a relatively scarce title in the arcade collecting market. In April 2018, City Connection released a soundtrack album in Japan that combined the original music from both Snow Bros. and Snow Bros. 2.

The game's copyright ownership has a complex history—it is currently held by Tatsujin (founded in 2017 by former Toaplan member Masahiro Yuge, and part of the Embracer Group since 2022). In October 2024, CRT Games released the remake Snow Bros. 2 Special on PC and Nintendo Switch. In November of the same year, the third installment in the series, Snow Bros. Wonderland, developed by Tatsujin and published by Clear River Games, launched on PS4/PS5/Switch. An arcade game that quietly died in 1994 received two new titles thirty years later—a miracle of revival.

2. Character Introduction

The three new elves in the sequel each have their own exclusive attack methods—a stark contrast to the perfectly symmetrical design of the original two brothers.

Nick — Snowball Thrower

AttributeRating
Attack Power★★★☆☆
Attack Range★★★★☆
Speed★★★☆☆
Difficulty★★☆☆☆
  • Ability: Classic snowball throwing—the same standard attack as the original. Wrap enemies in layers of snow until they become a complete snowball—then kick the snowball to crush everything in its path.
  • Overall Assessment: The character closest to the original experience. If you've played the original Snow Bros., Nick is your instinctive choice—he has no new tricks, but the classic "wrap → kick → crush" loop remains addictive.

Bobby — Lightning Elf

AttributeRating
Attack Power★★★★☆
Attack Range★★★☆☆
Speed★★★★☆
Difficulty★★★☆☆
  • Ability: Lightning throw—a fast, piercing attack. Lightning can penetrate multiple enemies without needing to "wrap" them—dealing direct damage. However, his "wrap" speed is slower than Nick's—requiring more hits to defeat a single enemy.
  • Overall Assessment: A speed-type character. Bobby's lightning is ideal for dealing with densely packed groups of enemies—a single bolt can pierce an entire row. But in single-screen levels where you need to "wrap and kick to clear," his slower wrap speed is a clear disadvantage.

Roy — Water Ball Elf

AttributeRating
Attack Power★★★☆☆
Attack Range★★★★★
Speed★★☆☆☆
Difficulty★★★★☆
  • Ability: Water ball throw—an area-of-effect attack. When the water ball hits an enemy, it splashes outward—covering multiple nearby enemies. However, his throwing speed is the slowest—meaning you need more precise timing to compensate for the slower fire rate.
  • Overall Assessment: A control-type character. Roy's water ball splash is most valuable in scenarios with densely packed enemies—one well-aimed shot can hit the densest area, and the splash damage clears the remaining enemies around it.

3. Controls and Core Mechanics

3.1 Basic Controls

ButtonActionDescription
A ButtonThrowThrows snowball/lightning/water ball forward (depending on character)
B ButtonJumpCan jump on platforms or over enemies' heads
Joystick ↑↓←→Move + Aim8-directional movement and aiming

3.2 Core Mechanic: Wrap → Kick → Crush

This is the signature three-stage combat flow of the Snow Bros. series:

  1. Wrap Stage: Hit the same enemy repeatedly with snowballs; each hit adds a layer of snow. Once fully covered, the enemy becomes a complete snowball—unable to move or attack.
  2. Kick Stage: Approach the fully wrapped snowball and touch it—the snowball is kicked out, flying in a straight line toward one end of the screen.
  3. Crush Stage: The flying snowball mercilessly crushes all enemies in its path—clearing an entire line in one go. The snowball bounces off walls—crushing repeatedly until it finally breaks.

Partially wrapped enemies are temporarily frozen but cannot be kicked—if you don't follow up with more attacks, they will shake off the snow and resume moving.

3.3 EXTRA Letter Collection

Defeated enemies drop flashing letter orbs—collect all six letters of "EXTRA" to earn an extra life and immediately skip the current level. The drop order of the letters is fixed—among advanced players, controlling letter drops to plan "when to trigger EXTRA" is a core strategy.

4. Level Progression and BOSS Strategies

Six worlds, each containing multiple single-screen levels, with a BOSS battle at the end.

4.1 World 1: Green Forest

ItemContent
SettingA sun-dappled fairy-tale forest. Platforms in the canopy and grassy ground form a two-tier combat space. Enemies are mainly mushroom monsters and tree spirits—slow-moving with simple attack patterns.
BOSSA giant man-eating flower—emerges from underground and devours enemies in its path to restore health.
StrategyA tutorial world. Mushroom monsters are ideal targets for learning the "wrap → kick → crush" loop—they're slow, large, and easy to hit. The BOSS's weakness is its open-mouth animation when devouring enemies—attack the open petals from the side with snowballs.

4.2 World 2: Lava Volcano

ItemContent
SettingFlowing lava rivers and floating magma rocks form a dangerous ground. Falling into lava means instant death. Fire bats swoop down from the air.
BOSSA fire dragon—rises from the magma, spewing fireballs and lava projectiles.
StrategyDon't stay on the ground layer for more than 3 seconds—lava river damage is continuous. Fire bat dive patterns are fixed—observe twice and you'll memorize them all. The BOSS's fire breath can be perfectly dodged when you stand directly beneath it (fireballs scatter to the sides, not straight down).

4.3 World 3: Underwater Palace

ItemContent
SettingA coral palace in the deep sea. Characters' jump height increases in semi-water—making aerial movement easier but harder to control precisely.
BOSSA giant octopus—uses eight tentacles to cover a large attack area.
StrategyThe higher jump in water is a double-edged sword—you can jump higher and dodge farther, but landing positions are less precise. The octopus's tentacle attacks alternate—four tentacles at a time—the gap between left and right groups is your only window to attack its head.

4.4 World 4: Cloud Castle

ItemContent
SettingCotton-candy-like clouds cover most of the ground. Some clouds can be penetrated (you fall through when stepping on them)—distinguishing solid platforms from "trap clouds" is the core challenge of this level.
BOSSA storm giant—summons lightning and whirlwinds to toss the player.
StrategyTest platform reliability—on each new platform, take a single step and observe its reaction. The BOSS's lightning leaves an electrified residue on the ground for about 2 seconds—standing on it causes continuous electric damage. Whirlwinds have a visual telegraph about 1 second before they form (an air ring appears around the giant's body)—move to the screen edge as soon as you see it.

4.5 World 5: Candy Land

ItemContent
SettingLollipop trees, chocolate rivers, and cake platforms. Looks sweet—but it's actually the deadliest level in the game. The chocolate river slowly sucks and drags characters down like quicksand.
BOSSA candy wizard—temporarily turns platforms into candy and eats them—eaten platforms disappear forever!
StrategyThis BOSS's mechanic is the cruelest in Snow Bros. 2—the candy wizard periodically turns the platform you're standing on into candy and eats it—if he eats all platforms this way—you have nowhere to stand—death. Your tactic must shift from "attrition" to "blitz"—kill him before he eats all platforms. Nick's (snowball) fast wrapping is most effective in this battle.

4.6 World 6: Dark Castle — Final Battle

ItemContent
SettingThe final dark castle where the princess is held. Gothic stone walls and floating ghosts create a oppressive atmosphere. The last world has no regular enemies—only a long corridor leading to the throne room—then the final BOSS.
BOSSDark King—the hardest final BOSS in the game. Three-phase battle: Phase 1 summons ghost versions of the previous five worlds' BOSSes (appearing randomly and executing simplified versions of their original attack patterns); Phase 2 transforms into a massive shadow form—full-screen dark bullet hell; Phase 3 shrinks into an extremely fast teleporting form—the attack window is only about 1 second of recovery after his moves.
StrategyPhase 1's goal is not to kill the ghosts—it's to dodge—ghosts automatically disappear and switch to the next every 8 seconds. Phase 2—the shadow bullet gaps are fixed—stand at the center-left of the arena—bullets will fly past on both sides without hitting you. Phase 3—Bobby's (lightning) piercing speed is most valuable here—lightning can hit him immediately wherever he teleports on screen—saving the time needed to move to him.

5. Tips and Advanced Strategies

5.1 Basic Survival Tips

  1. Don't focus on just one enemy: The biggest mistake beginners make is concentrating entirely on wrapping one enemy—while ignoring others flooding in from other directions. Keep peripheral vision on the whole field while wrapping—if a closer threat appears, switch to it mid-wrap, then return to finish the wrap later.
  2. Kicked snowballs are your best crowd-clearing tool: A kicked snowball can crush every enemy in its line—clearing half the platform in one go. Prioritize rows with densely packed enemies as the kick direction—let the snowball pass through as many enemies as possible.
  3. Don't eat EXTRA letters carelessly: Collecting EXTRA immediately skips the current level—if you've already cleared most of the level (only one or two enemies left), skipping means you waste the level's score. In high-score play, controlling when to pick up letter orbs is a core strategy.
  4. Use the right character for the right world: Nick (snowball)—best for wide, open single screens (Green Forest, Lava Volcano). Bobby (lightning)—best for densely packed enemy groups (Underwater Palace, Final Castle). Roy (water ball)—best for scenes with large clusters of enemies (Candy Land, some volcano areas).

5.2 Advanced Trivia

  • Toaplan's Last Title: In April 1994—one month after the arcade release of Snow Bros. 2—Toaplan declared bankruptcy. The company that produced shooting classics like Tiger Heli, Flying Shark, and Zero Wing ended its history with a fairy-tale-style platformer.
  • A Rookie Team's Debut: Junya Inoue recalled that the core development members were newcomers who had just joined Toaplan. A game led by rookies became the final title of a legendary company—a bittersweet and admirable footnote in game development history.
  • The Double Revival of 2024: After thirty years of silence, Snow Bros. 2 received both a remake (Snow Bros. 2 Special) and a brand-new third installment (Snow Bros. Wonderland) in 2024. From Toaplan's collapse to Tatsujin's revival—this is a heartwarming story about how a game IP can remain immortal through the currents of time.

6. Anecdotes and Arcade Legends

6.1 Toaplan — The Least Toaplan-like Title from a Shooting Game Giant

Toaplan's name is synonymous with "bullet hell" in the minds of arcade fans—Tiger Heli, Flying Shark, Zero Wing, Daisenpu, Tatsujin—this company almost defined the vertical scrolling shooter genre from the late 1980s to the early 1990s. The Snow Bros. series—a cute, colorful, kid-friendly platformer—is the most incongruous entry in Toaplan's catalog. The decision to make a sequel to Snow Bros. was a deliberate "style experiment" within Toaplan—proving they weren't just a shooting game company. Sadly, they never got the chance to run a third experiment.

6.2 Snow Bros. 2 Special — The Magic of 2024

CRT Games' Snow Bros. 2 Special (October 2024, PC/Switch) is more than just an HD port of the original—it adds new levels, new characters, and a multiplayer versus mode. While most 1994 arcade game remakes offer just "a filter and you're done," Snow Bros. 2 Special chose the true "remake" path. It's the highest tribute to a game that failed commercially thirty years ago—it wasn't buried, but placed in a time capsule, waiting for someone willing to reopen it.

6.3 EXTRA — The Simplest Word, the Deepest Strategy

"EXTRA"—six letters—this seemingly harmless collection mechanic has evolved into a profound strategic game in high-level play. Deliberately not picking up a letter to delay triggering EXTRA—achieving two consecutive EXTRA triggers to skip two levels (instead of one)—optimizing the trade-off between score and skipping. A simple "collect EXTRA for an extra life" mechanic from 1994 has been refined into a deep mathematical game through thirty years of player community research. That's the charm of arcade games—the simplest rules, the most unpredictable depth.

6.4 Tatsujin Under the Embracer Group

In 2022, Tatsujin (the copyright holder of Toaplan's legacy) was acquired by the Embracer Group—bringing Toaplan classics like Snow Bros., Tiger Heli, and Zero Wing into the vast catalog of the Swedish gaming giant. The two new Snow Bros. titles in 2024 are the first product validation of this acquisition—from Toaplan's collapse to Tatsujin's revival to Embracer's integration—this IP has crossed three countries, four companies, and a global gaming industry acquisition wave in thirty years. That it survives to this day—is itself a more incredible existence than any world in the game.

FAQ

Q1: What are the differences between Snow Bros. 2 and the original?
A: ① Three new elves (Nick, Bobby, Roy) replace the original snowmen Tom and Nick—each with unique attack methods. ② A new EXTRA letter collection system. ⑱ Six different themed worlds (instead of the original's fixed floors). ④ Overall difficulty increased—BOSS mechanics are more complex.
Q2: Which of the three characters is the best?
A: Nick (snowball)—closest to the original experience, all-rounder. Bobby (lightning)—piercing attacks, fastest speed. Roy (water ball)—largest splash range, slowest fire rate.
Q3: What happens when you collect all EXTRA letters?
A: You earn an extra life and immediately skip the level—directly advancing to the next level or BOSS battle.
Q4: Why is this game so rare?
A: Because Toaplan was on the verge of bankruptcy at the time of release—the number of arcade boards produced was extremely limited. Combined with Toaplan's subsequent collapse—the original PCB of Snow Bros. 2 is quite scarce in the arcade collecting market.
Q5: Who developed the sequel? What's the relationship with Toaplan?
A: Developed by Toaplan, released under the newly established sub-brand Hanafram. The core development team consisted of newcomers who had just joined Toaplan—Junya Inoue later recalled this experience. The game was one of Toaplan's last arcade titles before its collapse.
Q6: Can I still play Snow Bros. 2 today?
A: Yes. The 2024 remake Snow Bros. 2 Special (PC/Switch) is the most accessible modern version. The original arcade ROM can be run via the FBNeo emulator.

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