Arcade Game Box
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The King of Fighters '97

The King of Fighters '97

The King of Fighters '97 is a classic 3-on-3 arcade fighting game released by SNK in 1997, serving as the epic conclusion to the Orochi Saga. Choose from a massive roster of characters and teams to master high-speed combat, devastating combos, special moves, and the explosive MAX mode system.

Emulator
Arcade
Categories
Players
2
Language
English
Year
1997
Developer
SNK

About Arcade Games: The King of Fighters '97

The King of Fighters '97 is the fourth installment in SNK's legendary fighting series. Renowned for its 3-on-3 team battles, diverse character roster, fluid combos, and the climactic finale of the Orochi storyline, it remains a cornerstone of arcade fighting history.

I. Game Background

1.1 World Setting: The Orochi Saga Finale

The King of Fighters '97 is the fourth mainline entry in SNK's classic fighting series and the epic conclusion to the "Orochi Saga", which spanned from KOF '95 to KOF '97.

Set in 1997, the world is gripped by a massive KOF tournament craze. Major corporations are hosting qualifiers and building arenas, and every major city is buzzing with KOF fever. However, beneath this surface-level spectacle lies an ancient conspiracy. A mysterious force known as the "Orochi Clan" is moving in the shadows. As servants of "Gaia" (the will of nature), their goal is to resurrect the sealed ancient demon god—Orochi.

Within the Orochi Clan, the four "Heavenly Kings" are the primary executors. Goenitz was defeated in KOF '96, but the remaining three—Yashiro, Shermie, and Chris—have infiltrated the KOF '97 tournament under the guise of the "New Faces Team." They are absorbing the energy of fighters on the battlefield to prepare for the final ritual.

Meanwhile, the heirs of the Three Sacred Treasures—Kyo Kusanagi (Kusanagi Sword), Iori Yagami (Yasakani Jewel), and Chizuru Kagura (Yata Mirror)—must set aside their generational grudges to seal Orochi, or the entire human world will face destruction.

The game's ending depends on the team you choose. Clearing the game with the "Three Sacred Treasures Team" (Kyo + Iori + Chizuru) reveals a deeper truth: Kyo's girlfriend, Yuki, is the reincarnation of the goddess "Kushinadahime," and her life energy is the final sacrifice needed for Orochi's resurrection.

1.2 Development History: SNK's Masterpiece

The King of Fighters '97 was developed and published by SNK, first hitting the Neo Geo MVS arcade hardware on July 28, 1997. It was directed by Toyohisa Tanabe (the combat system designer), who took over from the previous director.

This title introduced a major innovation in the system: the Dual Mode Selection System (Advanced / Extra Mode):

  • Advanced Mode: Inherits the system from KOF '96. Attack to charge the gauge, store up to 3 stocks, and spend them to unleash Super Special Moves or enter MAX mode for enhanced offense and defense.
  • Extra Mode: A return to the classic controls of KOF '94 / '95. Charge your gauge manually or by defending; once full, you automatically enter MAX state, and you can use infinite Super Special Moves when your health is low.

The development team spent two weeks balancing character performance to ensure every fighter was competitive. The new "New Faces Team" (Yashiro, Shermie, Chris) was designed as counterparts to the "Hero Team" (Kyo, Benimaru, Goro): Chris controls fire like Kyo, Shermie uses electricity like Benimaru, and Yashiro is a powerhouse like Goro.

Commercially, KOF '97 set a record for Neo Geo shipments—50,000 units in Japan and 100,000 overseas. In the Japanese arcade market, it was the second-highest-earning game in September 1997. The Sega Saturn version sold 94,327 copies in its first week, and the PS version reached 160,124 copies. In China, KOF '97 became a generational arcade icon, remaining a staple of competitive fighting games to this day.


II. Character Introduction

KOF '97 features 29 base characters (excluding hidden/bosses), divided into 9 teams + 2 individual entries. Below are the team breakdowns.

2.1 Hero Team

CharacterNationalityFighting StyleBio
KyoJapanKusanagi Style + PersonalThe series' main protagonist, wielder of crimson flames. Heir to the "Kusanagi Sword."
BenimaruJapanPersonalKyo's best friend. A stylish, arrogant fighter who commands electricity.
GoroJapanJudo + PersonalKyo's mentor-like teammate. A giant expert in throws and counters.

2.2 Fatal Fury Team

CharacterNationalityFighting StyleBio
TerryUSAPersonal + Jeff Bogard StyleThe legendary hero of South Town. Famous for his red cap and "Power Geyser."
AndyUSAKoppo + Shiranui StyleTerry's younger brother. A speed-based ninja fighter trained in Japan.
JoeJapanMuay ThaiThe strongest Muay Thai champion in South Town. Hot-blooded and boisterous.

2.3 Art of Fighting Team

CharacterNationalityFighting StyleBio
RyoJapanKyokugen KarateThe Invincible Dragon. A grounded, powerful fighter.
RobertItalyKyokugen KarateThe Strongest Tiger. A wealthy heir with flashy kicks and Ryo's rival/friend.
YuriJapanKyokugen KarateRyo's younger sister. An agile and nimble female fighter.

2.4 Ikari Warriors Team

CharacterNationalityFighting StyleBio
LeonaUnknownAssassination + Chain AttacksA silent mercenary girl harboring the "Orochi Blood" within her.
RalfUSAMilitary Arts + PersonalA hot-blooded tough guy and the team's aggressive vanguard.
ClarkUSAMilitary Arts + WrestlingRalf's long-time partner. A throw expert who never takes off his sunglasses.

2.5 Psycho Soldier Team

CharacterNationalityFighting StyleBio
AthenaJapanPsycho Power + Chinese Martial ArtsAn idol and fighter. A series veteran wielding psychic powers.
KensouChinaPsycho Power + Chinese Martial ArtsAthena's junior, secretly harboring feelings for her.
ChinChinaDrunken FistAthena and Kensou's master. An elderly but incredibly powerful master.

2.6 Korea Justice Team

CharacterNationalityFighting StyleBio
KimKoreaTaekwondoA master of justice who views "reforming" villains as his life's mission.
ChangKoreaIron Ball + FightingA former villain reformed by Kim. Wields a massive iron ball with destructive force.

2.7 Women Fighters Team

CharacterNationalityFighting StyleBio
ChizuruJapanKagura StyleHeir to the "Yata Mirror." The key driver of the game's plot.
MaiJapanShiranui Style NinjutsuFamous for her paper fans and fire ninjutsu. The series' most iconic female character.
KingFranceMuay ThaiAn elegant Muay Thai expert and bar owner. A classic Art of Fighting character.

2.8 New Faces Team — The Orochi Heavenly Kings

CharacterTrue FormFighting StyleBio
YashiroDry EarthStrikingA powerhouse, counterpart to Goro. One of the Four Heavenly Kings.
ShermieLightningThrows + ElectricityA sexy fighter, counterpart to Benimaru. One of the Four Heavenly Kings.
ChrisFlames of DestinySpeedA seemingly innocent boy who is actually Orochi's vessel. Counterpart to Kyo.

2.9 '97 Special Team

CharacterNationalityFighting StyleBio
YamazakiJapanPersonalA mad-dog villain from Fatal Fury 3 with a bizarre, snake-like style.
Blue MaryUSAJoint Locks + WrestlingAn S-class agent and joint-lock expert. Terry's love interest.
BillyUKBojutsuGeese's right-hand man. A master of the three-section staff, returning from KOF '95.

2.10 Individual Entries

CharacterNationalityFighting StyleBio
IoriJapanYagami Style + PersonalKyo's rival. Heir to the "Yasakani Jewel." Famous for his laugh and purple flames.
ShingoJapanKusanagi Style (Incomplete)Kyo's obsessed fan. Calls himself Kyo's disciple, but can't even produce flames.

2.11 Hidden/Boss Characters

CharacterUnlock ConditionBio
Orochi IoriMid-bossA berserker form corrupted by Orochi blood. Extremely fast and aggressive.
Orochi LeonaMid-bossLeona's berserk form after awakening the Orochi blood.
Orochi YashiroPre-final bossAwakened as the "Dry Earth" King. High-damage close-range strikes.
Orochi ShermiePre-final bossAwakened as the "Lightning" King. Enhanced electrical attacks.
Orochi ChrisPre-final bossAwakened as the "Flames of Destiny" King. Purple flames cover the screen.
OrochiFinal BossThe ultimate entity possessing Chris. Features the screen-wide "Sunlight" super.
Kyo '94HiddenUses the classic moveset from KOF '94. Retained due to high popularity.

III. Controls

3.1 Basic Controls

KOF '97 uses the standard Neo Geo MVS 8-way joystick + 4-button layout:

ButtonFunction
ALight Punch
BLight Kick
CHeavy Punch
DHeavy Kick

3.2 Universal Actions

ActionInputDescription
Move→ / ←Walk forward/backward
CrouchLow block + low attacks
Jump↖/↑/↗Multi-directional jump
Dash (ADV)→→Forward dash
Backstep (ADV)←←Quick backward evade
Emergency Evade (ADV)A+B (or ←←)Roll (invincibility frames)
Side Step (EXT)A+BSide step (previous system)
ThrowNear opponent →/← + C/DGrab throw
Throw EscapeWhen grabbed →/← + C/DBreak out of a throw
BlowbackC+DHigh-damage hit, can cancel into specials
MAX Activation (ADV)A+B+CSpend 1 stock to enter MAX mode
Charge (EXT)Hold A+B+CManual gauge charging

3.3 Dual Mode System Explained

Choose your combat style before the match:

FeatureAdvanced ModeExtra Mode
Gauge GainAttack / Use SpecialsCharge (A+B+C) / Defend
Gauge StorageUp to 3 stocks1 stock
Super MoveSpend 1 stockIn MAX mode / Low health
MAX ModeSpend 1 stock (A+B+C)Auto-activate when full
EvadeRoll (A+B)Side Step (A+B)
Dash/Backstep→→ / ←←No (Jump only)
Air GuardNoYes (some moves)
Low Health SuperNoYes (Infinite)

Pro Tip: Beginners should use Advanced Mode (easier gauge building and safer rolls). Nostalgic players often prefer Extra Mode for the infinite supers at low health.

3.4 Move List Example: Kyo Kusanagi

Move NameInputDescription
Poison Bite (Throw)Near opponent ←/→ + CThrow
108 Shiki: Yamibarai↓↘→ + A/CGround fire projectile
100 Shiki: Oniyaki→↓↘ + A/CRising flame anti-air
75 Shiki: Kai↓↘→ + B/DTwo-hit kick
114 Shiki: Aragami↓↘→ + ACore starter move
Ura 108 Shiki: Orochinagi↓↙←↙↓↘→ + A/CSuper: Screen-wide flame burst
Saishu Kessen Ougi: Mushiki↓↘→↓↘→ + A/CMAX Super: Close-range explosion

IV. Orochi Saga Storyline

4.1 KOF '95 — The Prologue

After the defeat of Rugal Bernstein, the shadow of the Orochi Clan emerged. The history between Iori Yagami's family and the Orochi Clan began to surface.

4.2 KOF '96 — The Storm

Goenitz, leader of the Four Heavenly Kings, appeared as the final boss. A priest who commands storms, his power was overwhelming. Upon his defeat, he triggered the Orochi blood within Iori, causing a "Blood Riot"—Iori killed his own teammates, Mature and Vice, in a frenzy.

Chizuru Kagura revealed the secret of the Three Sacred Treasures: Kusanagi Sword, Yasakani Jewel, and Yata Mirror. The Yagami family had signed a blood pact with the Orochi Clan centuries ago.

4.3 KOF '97 — The Final Battle

The tournament proceeds. The New Faces Team awakens as the Heavenly Kings. After defeating them, Orochi descends, using Chris as a vessel. His screen-wide super, "Sunlight," is an unblockable attack that can instantly KO any character.

Key Plot Branch:

  • Clear with Three Sacred Treasures Team: Reveals Yuki is the true sacrifice. Kyo, Iori, and Chizuru seal Orochi. Iori resists the Orochi blood to help complete the seal. Afterward, Iori challenges Kyo to a final duel.
  • Clear with other teams: The story concludes, but the core sealing plot remains.

V. Tips and Advanced Strategy

5.1 Basic Fighting Tips

  1. Master "Spacing": Don't just mash buttons. Observe your opponent's habits.
  2. Use the D Button: Standing or crouching D is often the best poke for most characters.
  3. Hit Confirm: Learn to confirm light attacks into supers (e.g., Kyo's Crouch B → Crouch A → Mushiki).
  4. Throws are Unblockable: Use them to break defensive turtles.
  5. MAX Mode: In Advanced mode, use MAX mode to cancel normal moves into special moves for massive damage.

5.2 Character Tier List

TierCharactersSuitability
SIori, Chizuru, ChangTournament staples, high pressure
AKyo, Goro, YamazakiHigh burst damage
BTerry, Robert, ClarkBalanced, good for intermediates
CShingo, ChinHigh skill floor

5.3 Advanced Tactics

  • Wake-up Pressure: Apply pressure with low attacks or throws as the opponent stands up.
  • Gauge Management: Don't waste stocks. Use them for MAX mode combos.
  • Anti-Air: Use your character's specific anti-air move (like a Dragon Punch) to punish jumps.

VI. Trivia and Arcade Legends

6.1 The "National Game" of China

KOF '97 is more than a game in China; it is a cultural phenomenon. From the late 90s to the mid-2000s, it was the most played game in every arcade. Even today, it thrives through emulators and online platforms, a rare feat for a 1997 title.

6.2 Iori's Laugh

Iori's iconic three-stage laugh was originally a placeholder recording, but it was so perfect that it became his signature.

6.3 Mythological Roots

Many moves are based on the "Yamata no Orochi" legend. Iori's "Maiden Masher" (Yao Otome) refers to the eight maidens sacrificed to the serpent.

6.4 The Color of Flames

Chris's flames were originally black, but they were invisible on old CRT monitors, so they were changed to purple. This became a series staple.

6.5 The Orochi Boss Fight

Orochi is infamous for his unblockable "Sunlight" super. However, his AI has patterns—staying at a distance or baiting his throws makes him manageable.


FAQ

Q1: How do I unlock hidden characters?
A: On the character select screen, hold Start and input:

- Orochi Iori: Hold Start + ←→←→ + A/C on Iori
- Orochi Leona: Hold Start + ↑↓↑↓ + B/D on Leona
- Orochi Team: Hold Start on any New Faces member
- Kyo '94: Hold Start on Kyo

Q2: Which mode is better, Advanced or Extra?
A: Advanced is generally superior for competitive play due to rolls and better gauge management.
Q3: Why is KOF '97 so popular in China?
A: It hit during the golden age of arcades, was easy to pirate on Neo Geo hardware, and has deep, social, and competitive gameplay.
Q4: What is the difference between KOF '97 and KOF '98?
A: '97 is the story finale; '98 is a "Dream Match" with no story but better balance.
Q5: Who is the hardest character to play?
A: Shingo Yabuki and Chin Gentsai are generally considered the most difficult.
Q6: How do I beat Orochi?
A: Learn his AI patterns. Bait his throws and punish his recovery.
Q7: Where can I play it legally?
A: Steam, PS4, Switch (ACA NEOGEO version), or the KOF '97 Global Match edition.