I. Game Background
1.1 World Setting
The story of Metal Slug 2 picks up immediately after the events of the original game. After thwarting General Morden's first coup, the world enjoyed a brief period of peace—but it lasted less than two years. General Morden has returned, and this time, his rebel army is larger, better equipped, and seemingly linked to an "unknown presence."
The Peregrine Falcon Strike Force is deployed once again. This time, the Regular Army has reinforced Marco and Tarma with two elite female soldiers from the Intelligence Agency's Special Operations Division, S.P.A.R.R.O.W.S.—Eri Kasamoto and Fio Germi. The four-person squad goes deep behind enemy lines, fighting from the North African desert to the Egyptian pyramids, through ruined cities, and into underground bases, eventually uncovering a shocking truth: Morden's new allies are none other than Mars People from outer space.
In the final stage, the aliens betray Morden and kidnap him. The Regular Army and Morden's remaining forces form a temporary alliance to take on the alien mothership. This epic battle, spanning from Earth to near-Earth orbit, remains one of the most memorable finales in arcade shooter history.
1.2 Development History
Metal Slug 2 was developed and published by SNK, first hitting Japanese arcades on the Neo Geo MVS board on February 23, 1998. By this time, the original developer, Nazca, had been acquired by SNK as an internal studio. The core team returned, including producer Takashi Nishiyama, designer Meeher, and composer Takushi Hiyamuta.
Building on the essence of the original, this sequel introduced massive expansions:
- Double the Characters: Increased from 2 to 4 (adding Eri and Fio).
- Transformation System: Introduced status changes like becoming a mummy, getting fat, or turning into a zombie.
- Vehicle Family: Beyond the classic SV-001 tank, new additions included the Camel Slug, Slug Flyer, and Slugnoid.
- Alien Debut: Established the series' most iconic enemy faction.
However, Metal Slug 2 is also remembered for a notorious "feature": severe slowdown. The Neo Geo MVS CPU struggled to handle the sheer number of sprites on screen, often leaving the game in a perpetual state of slow motion. The issue was so severe that SNK released the heavily optimized Metal Slug X a year later (1999), which used an improved engine to eliminate almost all slowdown, redesigned time-of-day settings for some levels (e.g., the first stage changed from day to night), adjusted boss configurations, and added new weapons.
At the AOU Exhibition in February 1998, the Metal Slug 2 booth was packed—players were stunned by the pixel art on display. Even with the slowdown, it was widely considered one of the most beautiful 2D games of its time.
II. Character Profiles
Metal Slug 2 was the first in the series to expand the roster from 2 to 4 playable characters. While their gameplay feel is identical, each character has a unique background and combat style.
2.1 Marco Rossi — Peregrine Falcon Captain
| Attribute | Details |
|---|---|
| Rank | Captain |
| Affiliation | Regular Army / PF Squad |
| Specialty | Tactical Command, Heavy Assault |
A veteran of the first war, Marco is the core commander of the PF Squad. With his experience from the first Morden conflict, he is more seasoned than ever. He is always on the front lines, serving as the team's tactical anchor.
2.2 Tarma Roving — Loyal Lieutenant
| Attribute | Details |
|---|---|
| Rank | Lieutenant |
| Affiliation | Regular Army / PF Squad |
| Specialty | Vehicle Piloting, Demolitions |
Marco's most reliable partner. Tarma is an expert at piloting everything from tanks to camels. Steady and dependable, he is the team's primary source of heavy firepower.
2.3 Eri Kasamoto — Ace Operative
| Attribute | Details |
|---|---|
| Rank | Sergeant |
| Affiliation | S.P.A.R.R.O.W.S. Intelligence |
| Specialty | Demolitions, Infiltration, Intel |
Eri is an ace operative for S.P.A.R.R.O.W.S. with extensive experience in behind-enemy-lines operations. Tough and precise, she handles infiltration and demolition tasks. As one of the first female playable characters in the series, she quickly became a fan favorite.
2.4 Fio Germi — Medical Support Expert
| Attribute | Details |
|---|---|
| Rank | Sgt. 1st Class |
| Affiliation | S.P.A.R.R.O.W.S. Intelligence |
| Specialty | Battlefield Medicine, Logistics |
Fio is Eri's colleague at S.P.A.R.R.O.W.S., a well-rounded soldier with both medical skills and combat prowess. Gentle in personality but courageous in battle, she provides both logistical and fire support. Her and Eri's arrival marked the full mobilization of the Regular Army for the second war against Morden.
III. Controls
3.1 Basic Controls
Continuing the classic layout of the original Metal Slug:
| Button | Function |
|---|---|
| A | Shoot |
| B | Jump |
| C | Throw Grenade |
3.2 Universal Moves
| Action | Input | Description |
|---|---|---|
| Move | ← → | Move left/right |
| Crouch | ↓ | Duck to avoid projectiles |
| 8-Way Fire | Direction + A | Fire in the corresponding direction |
| Jump Shoot | B → A | Horizontal fire while in the air |
| Drop Down | ↓ + B | Drop down from platforms |
| Grenade | C | Throw in an arc for area damage |
| Melee | A (near enemy) | Knife attack, high damage |
3.3 Transformation System
One of the biggest innovations in Metal Slug 2—the status change system:
| State | Trigger | Effect |
|---|---|---|
| Mummy | Hit by mummy poison gas | Very slow movement, jump only, attack becomes bandage whip (low damage). Recover with antidote. |
| Fat | Eat too much food | Slower movement, but all weapon damage is doubled! Melee becomes a fork, special walking sound effects. |
| Zombie | Hit by special enemies | Melee becomes a powerful swipe, grenades become full-screen vomit attacks (high damage), slow movement. |
The Fat state first appears in Stage 4 and is one of the most popular "hidden easter eggs" in the game. The combination of double damage and funny sound effects is incredibly powerful.
3.4 Vehicle System (The Slug Family)
Metal Slug 2 significantly expanded the vehicle roster:
| Vehicle | English Name | Description |
|---|---|---|
| SV-001 | Metal Slug | The classic tank, main cannon + Vulcan gun. The series icon. |
| Camel | Camel Slug | Desert-exclusive, mounted heavy machine gun, highly mobile. |
| Flyer | Slug Flyer | Aerial combat, equipped with cannons and missiles. |
| Slugnoid | Slugnoid | Bipedal mech, can fire rockets straight down, great terrain adaptability. |
3.5 Weapon System
| Weapon | Icon | Effect |
|---|---|---|
| Handgun | — | Default weapon, single shot, lowest damage. |
| Heavy Machine Gun (H) | H | Rapid fire, significantly increased fire rate. Most common. |
| Rocket Launcher (R) | R | Straight rocket, area explosion damage. Boss favorite. |
| Shotgun (S) | S | Short-range spread, great for clearing mobs. |
| Flame Shot (F) | F | Short-range, high-damage fire, continuous damage. |
| Laser Gun (L) | L | New to this game, pierces through multiple enemies. |
| Iron Lizard (I) | I | Ground-traveling missile, high piercing power. |
IV. Stage Walkthrough & Boss Strategy
There are 6 stages in total, spanning the globe and ending in outer space.
Stage 1: Arabian Desert
| Item | Details |
|---|---|
| Setting | Arabian-style desert bazaar, mosque architecture, ruined town. |
| Boss | Desert Strike Helicopter—Heavy armed chopper with Gatling guns and missiles. |
| Strategy | Camel Slug makes its debut here. Use its mobility to dodge while firing. The boss uses horizontal strafing and dive-bombing; use cover to avoid attacks. |
Stage 2: Egyptian Ruins
| Item | Details |
|---|---|
| Setting | Inside Egyptian pyramids and catacombs, filled with mummies and traps. |
| Boss | Mechanical Sandworm—Giant mechanical worm emerging from the tower; giant jaws + full-screen laser. |
| Strategy | Mummies spit poison gas that turns you into a mummy—find the antidote to recover. For the laser, predict and jump. Use the Rocket Launcher when it opens its jaws. |
Stage 3: Freight Train
| Item | Details |
|---|---|
| Setting | Top of a speeding freight train, crossing tunnels, bridges, and mountains. |
| Boss | Reinforced Armored Train—Large armed train with rotating turrets and rocket launchers. |
| Strategy | Keep moving between cars. Watch for ambushes in tunnels. Prioritize destroying the side turrets with the Rocket Launcher before attacking the engine. |
Stage 4: City Under Siege
| Item | Details |
|---|---|
| Setting | Modern city streets and overpasses under rebel siege. |
| Boss | Dragon Nosuke—Giant bipedal mech with flamethrowers and rotating machine guns. |
| Strategy | Lots of food items here—eat them to trigger Fat mode for double damage! Focus on the legs first, then the core. |
Stage 5: Underground Base
| Item | Details |
|---|---|
| Setting | Rebel underground military base, full of machinery and pipes. |
| Boss | Giant Drill Tank—Heavy tank with a large-caliber main cannon and mine dispenser. |
| Strategy | Tight space. The main cannon is a one-hit kill—dodge carefully. Clear the mines first, then use the Laser Gun to pierce the armor. The Slugnoid is excellent here. |
Stage 6: Alien Mothership
| Item | Details |
|---|---|
| Setting | Ground battle → Takeoff → Mothership exterior → Interior bridge. |
| Boss | Alien Mothership Core—The ultimate Mars People weapon, featuring energy barrages, tentacles, and UFO summons. |
| Strategy | The longest final stage. The second half is a vertical shooter while piloting the Slug Flyer. High mobility is key to surviving the dense energy barrages. Watch for the Independence Day-inspired ending! |
V. Tips & Advanced Strategy
5.1 Survival Tips
- Maintain Firepower: Enemy density is higher than the original. Keep the H (Heavy Machine Gun) and L (Laser) whenever possible.
- Trigger Fat Mode: While it slows you down, the double damage is worth it for boss fights. Eating food in Stage 4 is a standard high-score strategy.
- Don't Panic as a Mummy: You move slowly, but you aren't dead—find the green bottle (antidote). Your jump height remains the same, so you can still navigate platforms.
- Vehicles are Extra Lives: If a vehicle takes fatal damage, it explodes instead of you. Jump out just before it blows up to save yourself and deal area damage.
- Hostages = Supply Chain: New NPCs like Hyakutaro Ichimonji (the prisoner who fires energy waves) and Rumi Aikawa (the supply soldier) are "VIPs." Save them for massive firepower support.
5.2 Co-op Tips
- Divide and Conquer: One player clears the front (H/L), the other covers the rear (S/R) to prevent being flanked.
- Shared Vehicles: Most vehicles can hold two players, doubling firepower.
- Transformation Support: If one player is a mummy, the other must protect them while they find an antidote.
- Staggered Grenades: When surrounded, take turns throwing grenades to maintain near-constant invincibility frames.
5.3 Boss Strategy Rules
- Observe First: Boss patterns are fixed; spend one life learning the bullet patterns.
- Destroy Sub-weapons: Most bosses have destructible turrets—take them out first.
- Use Fat Mode: If food is nearby, getting fat is the most efficient strategy for boss fights.
- Jump-out Explosion: If a vehicle is smoking, jump out to trigger an explosion for high damage and invincibility frames.
- Laser Piercing: The L weapon pierces multiple enemies, making it invaluable for bosses with adds.
5.4 Advanced Knowledge
- Utilizing Slowdown: While the original Neo Geo slowdown is annoying, experienced players use the "slow-motion" effect to dodge dense bullet patterns—it acts as a difficulty adjuster.
- Hidden Paths: Some stages have secret routes, like the breakable walls in the Stage 2 pyramid area.
- NPC Mechanics: Hyakutaro Ichimonji's energy wave attack makes him a unique "fifth teammate" who automatically attacks enemies.
- Metal Slug X: It's essentially the "Director's Cut." It fixes slowdown, adds weapons, and changes level times. Beginners should start with X.
VI. Trivia & Arcade Legends
6.1 The "King of Slowdown"
Metal Slug 2 is one of the most visually stunning games on the Neo Geo MVS, but it's also the "King of Slowdown." When too many sprites and explosions occur, the frame rate drops to single digits. SNK knew this, which is why Metal Slug X was released a year later as a "performance patch + director's cut."
6.2 "Eat Until You Drop"
Metal Slug 2 introduced the Fat transformation. In Stage 4, enemies drop food—burgers, cakes, watermelons... eat too much, and you become a fat soldier. You move clumsily and sound funny, but your weapon damage doubles. It's one of the most beloved gag mechanics in the series.
6.3 The Paper Airplane to Space
In the ending of the first Metal Slug, a rebel soldier folds a paper airplane and throws it. In Metal Slug 2, we learn it flew all the way into space, was received by the Mars People, and triggered the alien invasion! This cross-game easter egg is a brilliant piece of narrative humor.
6.4 Morden's "Double Kill" Ending
After the final battle, General Morden stands up from the rubble, only to be strapped to a metal plate, lose his balance, and get flattened again. It's a classic piece of dark arcade humor that reminds players: Morden is the ultimate unlucky guy.
6.5 Eri's "Voice Bug"
In Metal Slug 2, Fio's death sound effect was actually a reused clip of Eri's. This was a development oversight that wasn't fixed until Metal Slug X.
6.6 AOU '98 Success
At the 1998 AOU show, the Metal Slug 2 booth was packed. Even in the dawn of the 3D era, this 2D game conquered the show with its incredible hand-drawn pixel art.
6.7 "Metal Slug X is the Real Game"
There is a long-standing debate among fans. Purists prefer the original's color palette and pacing, while others argue X is the "definitive version" due to the lack of slowdown and extra content. Think of it like Metal Gear Solid 2 vs. Substance—the original is a historical document, the enhanced version is for playing.
FAQ
Q1: What is the difference between Metal Slug 2 and Metal Slug X?
- Performance: Almost all slowdown is eliminated.
- Visuals: Time-of-day changes (e.g., Stage 1 is night), new enemies (mummy dogs, etc.).
- Weapons: New weapons like the Iron Lizard upgrade, bouncing bombs, etc.
- Bosses: Stage 1 boss replaced (original becomes a mid-boss).
- Fat Mode: Available in all stages after Stage 2.
- Recommendation: Beginners should start with X.
Q2: Are the four characters different?
Q3: Are there hidden stages or endings?
Q4: How do I trigger Fat mode and what are the benefits?
Q5: What do I do if I become a mummy?
Q6: Why is the game so "laggy"?
Q7: How can I play Metal Slug 2 at home?
- Steam / Switch / PS4: Official ports (usually bundled with X).
- Emulators: Use FinalBurn Neo or MAME with the ROM.
- Anthology: Metal Slug Anthology includes 1-6 + X.
- iOS / Android: Standalone mobile ports.





